[the full-text abduction of paul czege]

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What I'm Hearing

"We can take what we’ve learned by making games and apply it to reality, to make real life work more like a game – not make our games more realistic and lifelike, but make our real life more game like – so that when people all over the world wake up every morning, they wake up with a mission, with allies, with a sense of being a part of a bigger story, part of a system that wants them to be happy."

What I'm Saying

"[Y]ou actually learn more as a designer not by playing other strong, solid games, but instead by seeking out unplaytested games with mechanics and subject matter that pique your interest, and playing them. You learn best how to solve your own design issues by solving the kinds of design issues your brain is inclined to create."

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