72 Hours of Boinging -- 03/14/2008Comments
Now that IS cool! Shows that REALLY there are people out there interested in telling and playing great stories!
#1
timeLOSS
(Homepage)
on
2008-03-14 13:16
(Reply)
Actually, when BoingBoing links to us, we normally get 3000-4000 hits. But the My Life with Master review on the site is now up over 20,000 hits. According to Google analytics, most of them are coming from Stumbleupon -- so basically, enough people coming off BoingBoing "stumbled" the review that it hit some critical number with Stumbleupon, and started generating a lot more traffic. Social networking/metafilter sites are very powerful. Anyway, glad it's translating into some sales for you.
#2
Greg
(Homepage)
on
2008-03-15 11:47
(Reply)
Very cool, Paul! And utterly deserved! the game is a jewel. Tried it with friends of mine and enjoyed it immensely. Thanks!
#3
TomasHVM
(Homepage)
on
2008-03-16 11:40
(Reply)
It is indeed cool. Way cool.
#4
Matt
(Homepage)
on
2008-03-17 07:30
(Reply)
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What I'm Hearing"Paul Czege is polite and a little hesitant in person, not Jesuitical and razor-to-throat like his posts on-line."
What I'm Saying"My own personally significant take-away from the Dancey interview was the realization that the frustrations of indie publishers at the traditional hobby games publishers are as mis-applied as the frustrations of traditional hobby games industry notables at indie publishers. We aren't the market disruption that's hurting them, and they and their customers aren't a stony ignorance that thwarts us. The community of gamers has fragmented under the "good enough" distractions of video games and other entertainments. We are designing for the "challenge and create" community that's left incompletely satisfied by these other entertainments. And because, as Dancey says, the partake and reinforce gamers have always been the decider of what games get played, nothing we design warrants the approbation of the traditional hobby games publisher, because nothing we design can bring partake and reinforce gamers back from their other entertainments. So the traditional hobby games publishers are left to their fight for the attention of the shrinking partake and reinforce community. And our adherents can only get a game to happen with non-gamers or others also in the smaller challenge and create community."
Tag SwarmMore Paul Czege |