What I'm Hearing
"Paul Czege is polite and a little hesitant in person, not Jesuitical and razor-to-throat like his posts on-line."
What I'm Saying
"[Y]ou actually learn more as a designer not by playing other strong, solid games, but instead by seeking out unplaytested games with mechanics and subject matter that pique your interest, and playing them. You learn best how to solve your own design issues by solving the kinds of design issues your brain is inclined to create."