What I'm Hearing"The devil doesn't need an advocate. The brave need supporters, not critics."
What I'm Saying"My own personally significant take-away from the Dancey interview was the realization that the frustrations of indie publishers at the traditional hobby games publishers are as mis-applied as the frustrations of traditional hobby games industry notables at indie publishers. We aren't the market disruption that's hurting them, and they and their customers aren't a stony ignorance that thwarts us. The community of gamers has fragmented under the "good enough" distractions of video games and other entertainments. We are designing for the "challenge and create" community that's left incompletely satisfied by these other entertainments. And because, as Dancey says, the partake and reinforce gamers have always been the decider of what games get played, nothing we design warrants the approbation of the traditional hobby games publisher, because nothing we design can bring partake and reinforce gamers back from their other entertainments. So the traditional hobby games publishers are left to their fight for the attention of the shrinking partake and reinforce community. And our adherents can only get a game to happen with non-gamers or others also in the smaller challenge and create community."
Tag SwarmMore Paul Czege |
Let's not conflate sales and play. Looking at my e-mail, I think that Bliss Stage actually gets considerably more play than Polaris per unit sold. Of course, there's no real way to measure how much a game is played, I can only see the records of it in forum posts, blogs, my e-mail, and sometimes via watching a game spread locally on IPR (if I sell a copy of Polaris to Sometown, and then three months later I sell two copies in Sometown, I infer that some successful play has occured.)
What does seem to be happening is that it is getting played, largely, outside of the circles I run in online. Which, given that I have a totally different target audience than Polaris, is a reasonable thing. I'm as likely to see people talking about a playing Bliss Stage on a fanfic community or on Livejournal as I am on the Forge.
So in terms of play, response, and so on I'm happy with the game.
My failure to have good sales I think is a result of not pandering to the dis-satisfied gamer (something all the best selling games do, in spades) and a complete and total failure of marketing the game, on several levels (failing to market well to my pre-existing audience, failing to market well to the target audience, failing to differentiate my release plan from an ashcan system, etc.)
Which I hope to write about soon.
But is Bliss Stage the game I want to GM, rather than wanting to play it? I'm not sure. I have to ponder that one, looking at a lot of my experiences with the game. If it is the game I want to GM, I have some very odd preferences for GMing.
yrs--
--Ben
Interesting post, Paul.
However, Sons is much more a game-I-want-to-play, and FLFS is much more a game-I-want-to-run, so I dunno how my data stacks up to your hypothesis.
It's a challenging game to play. Do you want to run it? Is that what you're questioning?
I think you may have an audience waiting for the finished product. I know I get several hits a month on my site of people searching for Acts of Evil. Besides say Psi Run that doesn't happen for the other folks I've interviewed. Typically they are searched for by name, which happens for you too also.
Not counting MNPR:RPG (which, like your Bacchanal, is not of the same size/scope as DEAD INSIDE), TRUTH & JUSTICE has been much, much more successful than DI, in terms of both sales and play.
Maybe it's a feature of my doing a bit of freelance writing in the industry before publishing DI, but I've always tried to design games that I'd want to both play and run.
But in this, as in so many others, I think I'm an outlier. I think your theory here is worthy of more thought.
CU
It's not ready for the world yet though, so I have no idea how sales are gonna work out. I anticipate that it will sell better than carry, mainly because it has a much wider target audience. But, who knows!