What I'm Hearing"As a web surfer, I frequent sites....written by people with similar interests to mine....The most effective way I have found to identify such sites is to set up my own weblog and watching who stops by. The key ingredient in all of this is flow....By spidering back with referrer logs, daypop, and google; eddies can form where the true serendipity generation occurs."
What I'm Saying"My own personally significant take-away from the Dancey interview was the realization that the frustrations of indie publishers at the traditional hobby games publishers are as mis-applied as the frustrations of traditional hobby games industry notables at indie publishers. We aren't the market disruption that's hurting them, and they and their customers aren't a stony ignorance that thwarts us. The community of gamers has fragmented under the "good enough" distractions of video games and other entertainments. We are designing for the "challenge and create" community that's left incompletely satisfied by these other entertainments. And because, as Dancey says, the partake and reinforce gamers have always been the decider of what games get played, nothing we design warrants the approbation of the traditional hobby games publisher, because nothing we design can bring partake and reinforce gamers back from their other entertainments. So the traditional hobby games publishers are left to their fight for the attention of the shrinking partake and reinforce community. And our adherents can only get a game to happen with non-gamers or others also in the smaller challenge and create community."
Tag SwarmMore Paul Czege |